Showing posts with label OpenFracas. Show all posts
Showing posts with label OpenFracas. Show all posts

Monday, March 16, 2009

OpenFracas 0.6.1 Released - Bug Fixes

OpenFracas 0.6.1 has been released. This is a bug-fix release addressing two issues with OpenFracas 0.6

  • Crash when selecting a replacement capital.
  • Crash (Segmentation fault) in Ubuntu 8.10 after generating a custom map.
The second crash involves an issue outside the scope of OpenFracas, and is actually located in one of the libraries that OpenFracas relies on. The fix in this case contains a work-around for the issue.

Ubuntu 8.10 users may still encounter instability with OpenFracas 0.6.1 due to another bug in the "libcairo-ruby" package. I am addressing this issue via a bug report on Launchpad, and the next version of Ubuntu due out in April has an updated version of this package which corrects this issue.

Tuesday, January 22, 2008

Creating a Mac OS X Port of OpenFracas

During the course of development of OpenFracas, we have returned again and again to the idea of distributing the game for OS X. It was our original goal to support all 3 of the major operating systems: Linux, Windows, and OS X.

OpenFracas has been developed using fairly open and portable technologies (Ruby and the GTK) and so the idea was good in theory, but in practice it proved more difficult. OpenFracas was developed first for Linux, with a Windows port being quite easy to make. We both have a free legal copy of Windows XP provided to us, so porting the game to Windows wasn't a problem. Mac OS X, on the other hand, is proving to be more difficult.

Creating the port for OS X requires access to OS X, which in turn requires a Mac, since that is all that OS X will run on. We think that we have a complicated series of instructions that, if followed, will allow the game to run on OS X, but without a Mac, we cannot verify these steps. Without trying these steps, we cannot move beyond it to a more seamless installer for our programme.

Neither of us are really up to spending the kind of money required to buy a new computer just to create the Mac port of OpenFracas. So we're asking anyone reading this who is interested in helping us out, give us a shout - we'd love to hear from you, and hopefully we'll be able to get the game up and running with your help.