The first thing that I'll mention is the new open map dialogue. Until now, we've been using the same control that draws the main gameboard to draw the map previews when starting a new game. This is somewhat unnecessary, as we don't need the same level of detail for map previews.
We've now replaced that control with a much leaner one, taken from a version of the programme from way back when - when drawing was being done in a much simpler manner.
Since this new control draws map previews much faster, we can be a little more liberal in displaying them. Now, when in the process of opening an existing map, a preview of the highlighted file will be displayed. Should the file not be readable by our import code (eg. not a map), no preview will be displayed.

2 comments:
Sounds awesome enough!
I just wonder what happened to the old website. After three shifts or whatever it is now, it's getting tiresome to follow.
We did move around a lot, I know. We were on google code at first, but that didn't really give us the kind of control that we wanted. Later we had openfracas.com on a content management system, but we found that it was too forum-driven. There was no easy way we could find to separate the forums from the main site. When we had to switch servers, the old site just didn't come with us.
We're here to stay now, though; openfracas.com/.org is set up the way we want it, and we own the domain names and have our server space set up just right.
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